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Future Zelda Games May Not Run at 60 FPS

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A Link Between Worlds Screenshot

Many may remember when it was revealed that A Link Between Worlds ran at 60FPS; however, we now know that future Zelda games may not run at this speed. Coming from a Game Informer interview with director Hiromasa Shikata...

It's really the concept of the game that changes whether you want to keep the volume of information in the game low and running at 60 frames per second. We kept it at 60 to make the 3D look smooth, allow the players to clearly see enemy movements, and keep everything moving crisply as with previous games. This doesn’t mean that all future Zelda titles will run at 60 frames per second.

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About the Author: Austin Dickson

Austin Dickson has been around the Zelda fandom for years. He started Link's Hideaway as a small personal project, which later turned into something of which he never thought possible. He enjoys writing articles, guides, walkthroughs, and developing the different Concealed Gaming network sites.

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Doc on 1/19/2014 8:45:00 PM


There was no reason for ALBW, a goddamn handheld game, to be 60 FPS. If it's on a console, make it 60 frames.