[+] Menu

Renewing the Old and Redoing the New

Home > Renewing the Old and Redoing the New

Renewing the Old and Redoing the New

Over time, a lot of games lose their target audience and the developers either stop making the games, or they just shelve their ideas for a while. There are a lot of different series and franchises that have withstood countless years of being on the market, but there have been others that have dwindled over the years, with some seeing short but definite comebacks. However, one of the dominating franchises that has never dwindled is The Legend of Zelda. This franchise has been around for over 25 years and is one of the most well known franchises in video-game history. Nintendo has been really careful to make sure that this series didn't dwindle, so read on to explore a few points as to why I think Zelda has been able to make a lasting impression. Also, it would be superb if you could comment as to why you think the series has been able to stay so current for so long.

To start with, one of the fantastic things Nintendo does, is they always look at what worked well or didn't work well in a game. They take all of the things that people really liked and do their best to incorporate them into future games. Then they just throw away the stuff that didn't work or improve upon it. For example, from Phantom Hourglass to Spirit Tracks, Nintendo wanted to improve the overall feel of the game, so they took the things that worked from Phantom Hourglass. One thing that they felt worked in Phantom Hourglass but could be improved was the Temple of the Ocean King. Of course everyone's main complaint with this was that you had to keep doing the same floors over and over again. What Nintendo did, is create the Tower of Spirits. Instead of doing the same floor over again, as you recovered more floors you had a stairwell leading up to the new parts you unlocked. This made the game feel a lot more open in the fact that you didn't do the same thing over again, plus this led to less complaints. Along with that, there was some awesome music when you were traversing the stairwell.

Renewing the Old and Redoing the New
Editor Note: One way Nintendo renews the old

Another thing Nintendo constantly tries to do is provide a unique experience for their core games. They feel this is necessary because then each game feels unique and the experience cannot be duplicated on a competitor's system. For example, with Skyward Sword, you had the one-to-one motion control with the Wii remote and your sword, but not really your shield. This unique experience of course, gave the game new depth just like with the release of the Nintendo 64, you were given a third dimension of depth. Nintendo always tries to make their core franchises feel new by making sure there's a lot of cool revolutionary features to add into the game. Occasionally it takes a new system for them to do this, as they've exhausted all they can do with one system, but other times they can release multiple games from the franchise on the same systems while still keeping it fresh and new with in-game uniqueness. This is similar to how Majora's Mask had a different story, setting, and all of the masks with cool abilities compared to Ocarina of Time, and how Zelda II was more of an RPG with a lot more side-scrolling elements compared to Zelda I.

Next, Nintendo does their best to breathe new light into games and completely redefine the genre of said game. For example, the difference between Majora's Mask and Wind Waker is incredibly different. Different art style, different over-world, different story, different items, just a different everything. There are a lot of games where you don't see this amount of difference, but I'm not going to go into detail on them. Of course a lot of people, uniformed or not might claim how the games are still all about traveling through dungeons to save the princess. While this may be true for a lot of Zelda games, there are a lot of other cosmetic differences that go beyond the main story-line. You might as well say that every Mario game involves jumping and saving the princess, whereas when you look at Super Mario Bros. and Super Mario 64, they are two radically different games! I didn't want to use a Mario analogy, but I'm sure you understand what I'm saying. (You could also create some analogies of your own in the comments section!)

Renewing the Old and Redoing the New
Editor Note: See More Wind Waker HD Screenshots here

In conclusion, whether it's coming up with new ideas, or new story elements, Nintendo always does really well to renew old franchises. They don't create shovel-ware, and they make sure that even when two games in a franchise are on the same console, to practically redefine what the series is, in a different way. If Nintendo weren't good at this, then who knows what might have happened to the video-game market. A Lot of developers try to breathe new light into franchises, but none do it better than the company that revolutionized gaming itself, Nintendo.

About the Author: Christopher Weil

The 2006 Time Magazine person of the year, born in Toronto, Canada, Christopher developed a passion for gaming at a young age. His favorite franchise has always been The Legend of Zelda, but he can also usually be found playing SimRacing games such as iRacing. He's in university studying mechanical engineering and looking to start his own 3D printing business.

Content from the Concealed Gaming Network


Pale Enderman on 6/12/2014 9:50:00 AM

Why do these games last so long? well let's see: beautiful music, great story, cool places, lovable characters, just to name a few.

UltaimateBatkid on 2/23/2013 7:50:00 AM

I actually thought of a cool Zelda game where link is learning to be the hero but his master turns out to be the reincarnation of all of the past villains and they are secretly training him to be a murderer and they send him out to kill three people because they tell him that those people did something wrong and everytime he kills someone he feels guilty but he doesn't now what that feeling is until he kills one last person who was actually his father and he kills him in his house well after the battle he looks over to the corner and sees a picture of himself as a small child and next to it is a mantle is the definition of guilt he reads it and realizes that he has to correct all of the wrong he has done on the way out he is mumbling to his self and a man hears and tells him to go to the 15 temples that represent the gods and goddesses the man also tells him that the temples are laid out in the formation of the sacred pyramid aka the triforce link then goes home to his former masters and then when night hits he sneaks out with all his stuff he then goes back to the town where he met the man and the same man tells him that the first three temples are in the town you then have to search for them and the first temple he finds us the goddess of times which inside is a big dungeon which at the end is the sword of time which was corrupted by his first master Gordo the sword of time will allow him to go back to Zelda's past and get other links to help him in his quest but there is a price to pay with every link retrieved which at the end will need to be all of them will transform a temple into the hardest dungeo in the game that was not the boss dungeon and the first link u get is adult link from ocarina of time and then it becomes like a tag team you can switch to adult link and equip things like the fairy bow or the zoran tunic and control him and he will follow you around when control the main link of the game and vice versa and that works for all the links that was all I got for that game idea and u don't have to make i thought that I would just share my idea for a future Zelda game but I hope u do make it just because it would be a good game it would bring back the links that never got a sequel appearance like adult link