Aonuma Explains the Importance of Collecting Rupees in A Link Between Worlds

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A Link Between Worlds

Shacknews recently sat down with Eiji Aonuma - the Zelda producer - to discuss A Link Between Worlds and one of the questions that asked was how important collecting rupees would be in the new 3DS installment. "Collecting rupees have always been a big part of Zelda games," explains Aonuma - "but there was always a point in Zelda games where even if you collect rupees, there wasn't that much left to do with them." Aonuma explained that "one idea there was to make you purchase all your items, and obviously that would give you a reason to collect rupees." Be sure to check out full quotes after the break.

"Collecting rupees have always been a big part of Zelda games. But there was always a point in Zelda games where even if you collect rupees, there wasn't that much left to do with them. Making a game where there was a reason to continue collecting rupees was a big challenge for us on this game. One idea there was to make you purchase all your items, and obviously that would give you a reason to collect rupees."

"But, that would make it very difficult to get items in the beginning. So, we made a rental service so that you could pay less money and rent items. The downside there is that if you have items that are rented, if you Game Over, you lose them all. We wanted people to feel like they want to save up their rupees and buy all these items and buy them forever."

About the Author: Austin Dickson

Austin Dickson has been around the Zelda fandom for years. He started Link's Hideaway as a small personal project, which later turned into something of which he never thought possible. He enjoys writing articles, guides, walkthroughs, and developing the different Concealed Gaming network sites.

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