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Aonuma on Not Hand-Holding in A Link Between Worlds

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Aonuma at New York Comic Con

Polygon recently sat down with Eiji Aonuma to discuss A Link Between Worlds and they were able to get the answer to a question a lot of fans wanted to know: what difficulty level will the game be, that is - how much hand-holding is going to take place? Eiji Aonuma stated, "we wanted to make it a game where it would be fun to get stuck and be lost." Be sure to check after the break for full quotes from Aonuma.

"We wanted to make it a game where it would be fun to get stuck and be lost. I think that one thing all game developers worry about when they're putting something into a game is, 'Will people notice it? Will people realize what they're supposed to do?' And we kind of have a bad habit of hand-holding, trying to make things easier for everyone, but more and more, I start to think that that kind of isn't actually that fun.

There's actually one area in the game where I fought for three days with my director over whether we should have a hint in there or not. As a result, after the end of that we actually decided to take it out. So if that part of the game is too difficult, it's my fault. But it's fine — it'll be fine!"

About the Author: Austin Dickson

Austin Dickson has been around the Zelda fandom for years. He started Link's Hideaway as a small personal project, which later turned into something of which he never thought possible. He enjoys writing articles, guides, walkthroughs, and developing the different Concealed Gaming network sites.

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