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Home > Eiji Aonuma Wants Players to "Choose Their Path the Story Takes" in Zelda Wii U

Eiji Aonuma Wants Players to "Choose Their Path the Story Takes" in Zelda Wii U

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GenGAME has recently released information that previous sales figures do not influence Eiji Aonuma's direction when creating new Zelda games. Now we got word that Aonuma wants players to have a "little more freedom to choose their path the story takes." Be sure to check out the full quotes after the break...

Ben Lamoreux: Majora's Mask has always been one of my favorite Zelda games and one of my favorite games overall. One of the things I liked about it is that more so than any other Zelda game and a lot of the games at the time, your actions can directly influence the events of the story and change how the characters around you act. Can we see something like that return on a larger scale in Zelda Wii U or future Zelda titles?

Eiji Aonuma: The impact of the player character on the environment that has been, and really, having the player experience the impact, is something that is consistent through all versions of the Zelda games, but I want to continue to have players experience that and even build upon that experience. In traditional Zelda games there is kind of an order in which you do things. You can't do 3 until you do 1 and 2 for example. But with the new Zelda game, I really want to open the opportunities up for the players to really make an impact on their environment and to give them a little more freedom to choose their path the story takes.


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Garrett Fornea on 2014-06-16 09:45:00
Makes me think of GBC version of Wario Land II, which had a branching storyline and lots of secret exits and stuff like that. I suppose this could be a compliment - Wario Land II is one of my favorite games of all time.