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Aonuma on Not Hand-Holding in A Link Between Worlds

Aonuma at New York Comic Con

Polygon recently sat down with Eiji Aonuma to discuss A Link Between Worlds and they were able to get the answer to a question a lot of fans wanted to know: what difficulty level will the game be, that is - how much hand-holding is going to take place? Eiji Aonuma stated, "we wanted to make it a game where it would be fun to get stuck and be lost." Be sure to check after the break for full quotes from Aonuma.

"We wanted to make it a game where it would be fun to get stuck and be lost. I think that one thing all game developers worry about when they're putting something into a game is, 'Will people notice it? Will people realize what they're supposed to do?' And we kind of have a bad habit of hand-holding, trying to make things easier for everyone, but more and more, I start to think that that kind of isn't actually that fun.

There's actually one area in the game where I fought for three days with my director over whether we should have a hint in there or not. As a result, after the end of that we actually decided to take it out. So if that part of the game is too difficult, it's my fault. But it's fine it'll be fine!"

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