Eiji Aonuma Says Majora's Mask was Innovative but was Worried About Acceptance

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In a recent interview - Eiji Aonuma spoke about Majora's Mask. Aonuma said they "needed to complete it in a year." That was a strict deadline, which meant they "needed to have some innovation" that was not present in Ocarina of Time. Aonuma goes on to say he was "worried ... whether users would accept the game." Be sure to check out the full quotes after the break...

At first we were told that we needed to start work on the original straight after Ocarina of Time, and that we needed to complete it in a year. Since we had to make a game that would be just as fun in such a short amount of time we needed to have some innovation that wasn't in Ocarina of Time. Looking back now, I feel that innovation truly comes when you have to work under some kind of big pressure.

Since its release, no-one has really made anything similar, and I think the uniqueness of it is what has really allowed it to leave a lasting impression, even now, in the memories of fans. Saying that though, I was very worried at launch whether users would accept the game, precisely because of this uniqueness.

About the Author: Austin Dickson

Austin Dickson has been around the Zelda fandom for years. He started Link's Hideaway as a small personal project, which later turned into something of which he never thought possible. He enjoys writing articles, guides, walkthroughs, and developing the different Concealed Gaming network sites.

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